robofold

Both additive and subtractive digital fabrication techniques are getting significant amount of attention from the generative design and mass customization communities. For some reason formative technologies are not spoken of that much. RoboFold might change it though. It is a new formative computer aided manufacturing technology currently under development in Design London Business Incubator. The aim is to use industrial robots to bend sheets of metal directly.

Many thanks to Przemek Jaworski for sharing the link.


In short – the idea of desktop 3d printing is fascinating. Imagine a world where everyone is able to produce anything at any time. Well, we are not quite there yet, but a review of products which are actually produced, not prototyped using additive digital manufacturing techniques might be useful to establish how far are we from this utopian vision.

Let’s move across scales, starting from the smallest one. Shapeways’ Cufflinks or Ring Poems as well as Silver Twist rings from Nervous Systems are some of the examples of 3d printed jewelry. What’s actually getting printed is a wax mold. The object can then be casten in variety of materials including steel, silver and gold.

Casiuss Lamp and Earth White Lamp by Fluid Forms are the example of larger scale 3d prints. Customers customize Cassius by punching into a virtual torus, while Earth Lamp’s reflects the topology of a terrain that customers choose via Google Earth.

rapid prototyping obsolete Fluid Forms

Shapeways have some slightly larger customizable products in their offer as well. One of them is Photoshaper, which allows customers to create reliefs from their own pictures. Another is Fruit Confessions. Most interestingly though, Shapeways recently allowed their shop owners – customers who sell their own designs through Shapeways website – to create their forms out of stainless steel.

rapid prototyping obsolete Shapeways

MGX by Materialize is a an brand of 3d printed products in range of scales. It starts from Shaman and finishing on One-Shot. Their collection for 2009 is called E-volution (although I doubt that it has anything to do with evolutionary computation). Some of the interesting pieces from there are: Fractal table by Gernot Oberfell, Jan Wertel and Matthias Bär, Ubu/Fugu/Roi by Hani Rashid and Gyroid by Bathsheba Grossman.

rapid prototyping obsolete MGX

Assa Asuach designed a lamp shade Omni for MGX, but his collaboration with Complex Matters goes into an even larger scale. Complex Matters is an innovative company researching applications of structural optimization procedure developed by Sean Hanna and dr. Siavash H. Mahdavi. I have already wrote about Hanna’s and Mahdavi’s research here. AI Stool and Osteon Chair are both examples of products optimized structurally and tailored specifically for production via SLS. Both designs are available for purchase, but the manufacturing costs are considerably high.

rapid prototyping obsolete Assa Asuach

Ammar Eloueini’s CoReFab chair was also meant to be customizable. Using an animation software Ammar Eloueini created a customization procedure in which the overall form of the chair is fixed and the pattern flows over it. The idea is that the customer can say stop pattern flow whenever they like current shape. Unfortunetly, due to high costs again, only one full scale piece was produced to date.

rapid prototyping obsolete CoReFab

Future Factories by Lionel Theodore Dean is another brand not to be omitted in this summary. Icon, Tuber or Holy Ghost are examples of designs created with usage of Genoform – a Solidworks plug-in developed by Genometri, which can be used for automatic creation of design iterations.

rapid prototyping obsolete Future Factories

Freedom of Creation offers 3d printed products across various scales, starting from Slimbag – an iPod case – and finishing on Monarch Stools and Trabecula Bench – 180 x 36 x 36 centimeters object priced at 12 500 euros.

rapid prototyping obsolete FOC

A certain barrier of scale, beyond which 3d printing production is not feasible financially, is apparent in the examples above. It might however only be a question of time when cheap, large scale 3d printing technologies such as dr. Behrokh Khoshnevis’ Contour Crafting or Enrico Dini’s D-Shape will enter the market and change the scene entirely.


I recently took part in the iRealize conference and workshop in Turin. The workshop was indeed an intense brainstorming session about what is refereed to as “post-industrial design”. It was facilitated by Massimo Menichinelli from Open Peer-to-Peer Design and Giorgio Olivero from ToDo. Stephen Williams from Fluid Forms was there as well.

What is post-industrial design? Ponoko was until very recently based only in New Zealand. Yet on 5th of July 2009 they have announced the opening of a second manufacturing hub, located in San Francisco. This way they can ship to clients in US and nearby for a lot less. Is this the beggining of a new phenomena which can be refereed to as “distributed manufacturing”? One day perhaps we will again be able to produce locally, especially if the buzz about desktop 3d printing will eventually become common place. Desktop Factory is having some financial problems at the moment, but I believe “micromanufacturing” is only a question of time. Micromanufacturing combined with the potential of generative design, mass customization, social networking and web 2.0 in general all together constitute a new design paradigm, where needs of a single individuals may be met by a personalized approach and not reduced or approximated to a mass produced offer. In this new paradigm a digital instance of the product indeed becomes more important than it’s physical instance, so one of the features of a “spime” envisioned by Bruce Sterling is slowly becoming a feature of commercially available products.

It was proposed during the discussion in Turin that distributed digital fabrication, generative processes, mass customization, social networking and web 2.0 all contribute to the new, emerging paradigm of post-industrial design. Our aim during the workshop was to sketch a road map of possibilities and potential disruptive solutions related to this new paradigm. Those maps will soon be published on-line under CC.

Speaking about web 2.0, Twitter recently made it to the cover of the Time. Will Maker Bot, Desktop Factory or the term post-industrial design itself make it there any time soon?

Many thanks to Massimo Menichinelli and Todo for the invitation and hospitality.


I’m discussing the notion of bottom-up approach to design in my newest article on sztuka-architektury.pl (full text in polish can be found here).

I begin with a couple of examples from everyday surroundings. A flock of birds serves as an example for the argument about systems governed only by a set of local relationships. It’s an ubiquitous example in this kind of discussion. Later I move on to computational models. Here a deterministic model of 1 dimensional cellular automata discussed by Stephen Wolfram in “The New Kind of Science” is mentioned.

fot 2

In order to move the discussion closer to the built environment, I move on to description UCL Depthmap by Alasdair Turner. UCL Depthmap is a software for agent-based simulation of pedestrian movement through architectural and urban environments (free for academic use). The simulation exhibits a significant degree of correlation with actual movement of visitors to the British Museum (below).

fot 3

Next work to mention is the Brooklyn Pigeon project by Aranda and Lasch. The duet from New York city tried to establish the rules underlying the already mentioned birds’ flocking by gathering empirical data. The project did not success, but Aranda and Lasch pursued the bottom-up strategy anyway. They devised a generative procedure to create “Rules of Six” – a scale-less installation on display in Museum of Modern Art in NY (see Chris Lasch talking about this project). I further argue that Aranda and Lasch achieve a truly bottom-up process, yet they do not achieve the efficiency and effectiveness that nature is able to achieve through the same method, simply because the rules governing the process are not informed by physical constraints. Limits of fabrication method or the context of the installation could be considered as such constraints.

fot 4

I finally argue that bottom-up process are not better than a top-down approach by definition. Designers will only arrive close to nature effectiveness if they will attempt to inscribe performance into their generative procedures. The scene for such attempts grows as architectural developments reach remarkable scales (Kansai Airport, West Kowloon Canopy, City of Masdar). But a successful bottom-up strategy in architectural design is still awaiting development.


I saw a couple of new Processing developments and I though I will wrap them up into a post. Here they are:

Alasdair Turner shared a single hidden layer perceptron on Open Processing. This is one of few neural networks which can be found on OP. It was published in the Msc Adaptive Architecture and Computation classroom – I’m sure that many more sketches worth looking at will follow.

Fluid Forms Libs and SuperCAD are two new libraries for Processing. Fluid Forms Libs, created by Stephen Williams from Fluid Forms, allows for an export of 3d geometry into .stl and .obj files. SuperCAD, developed by Guillaume LaBelle, allows you to export geometry directly to AutoCad, PovRay, Rhino, SketchUP, Maya and ArchiCad. What it does is it generates a script which in turns generates a geometry in the modeller of your choice. I haven’t gave it a go yet but it sounds quite promising.


File 2 Factory Continuum workshops are a result of cooperation between a couple of European architectural schools and industry partners. The Bartlett and TU Delft are among the collaborators. Sean Hanna was the facilitator of the workshop from the side of The Bartlett. The first workshop from the series took place in Lyon in September 2008. I have attended the second one: May 2009 in Barcelona.

The goal of the workshop was to design, manufacture and assemble a membrane structure in 1:1. We have worked at the premises of TP Arquitectura i Construcio Textil – manufacturer of membrane structures. We also had an opportunity to visit some of it’s collaborators. During the design stage we have used Wintess – a software developed by professor Ramon Sastre. Wintess is a tool dedicated to design, structural analysis and preparation of fabrication files for membrane structures. The team I had a pleasure to work with used Wintess mostly for structural analysis and creation of cutting patterns. The form itself has been found through parametric modeling in Grasshopper.

It was a very interesting experience of fully continuous file to factory process starting from conceptual design stage and finishing at the assembly of the actual object, not solely a prototype or a model. Such continuum became possible since the advent of computer aided manufacturing. Quite surprisingly however F2F might be considered as paradigm which is not completely new. Designers using F2F start to work with the actual materiality at a very early stage. This is precisely how craftsmen used to work before means of 3d representation in 2d where invented. The contemporary amalgam of CAM and 3d modeling is in a sense bringing us back to where we where before XVI century – closer to the material. If you add parametric design or generative methodologies to the F2F phenomena there is a good chance for architecture with increased performance.

Below you can take a look at a screen shot from Wintess while working on the fabrication files, fabrication snapshot and hectic preparations of the very final form.

F2F2

F2F1

F2Flast


Stephen Wolfram is known both for his monumental The New Kind of Science and Mathematica developed by Wolfram Research. Now he has entered search engines’ domain with his new product. It’s called Wolfram|Alpha.

Google is really good with providing you with a list of websites which contain the answer to your query. Wolfram’s approach is different though. Instead of the website providing the answer his aim is to provide you with the answer itself. When you type in Poland’s GDP or rule 110 to Wolfram|Alpha it produces accurate result and there is no need to go anywhere else on the web. Google directs you to Wikipedia’s page as a first result in case of CA rule and gives you the number in case of GDP, but not accompanied by any additional data. Yet when you try terms which are slightly more vague, say “mass customization”, Google produces accurate findings (mass-customization.de on 2nd place), while Wolfram|Alpha get’s confused.

This is understandable since Wolfram|Alpha is not a tool to browse the web, but a tool to browse knowledge. To say it in the words of it’s developers, it’s a tool for new kind of knowledge based computing. It’s creators say that it is not a search engine (sorry for the misleading title), but a computational knowledge engine which aims to provide you with accurate answer to a query about any kind of a fact. For every query Wolfram|Alpha computes the answer composed out of information from numerous sources. List of those sources is available next to the answer in most of the cases.

Whether this can be called artificial intelligence able to “understand the meaning” of it’s users’ queries is a question somewhat outside of my scope of interest. What’s really interesting for me is the amalgam of algorithms behind it (the number of algorithms and models harnessed exceeds 50 000 already).

I have learned about Wolfram Alfa thanks to Edwin Bendyk’s article in Polish weekly magazine Polityka.


Papers submission deadline for International Journal of Architectural Computing (IJAC – Volume 7, Issue 4) is getting close. In order to submit – follow the link. Here is some more information which I have received about it:

International Journal of Architectural Computing
Published by Multiscience, UK Volume 7, Issue 4, 2009 ISSN 1478-0771

Issue Editors
Gabriela Celani  UNICAMP Universidade Estadual deCampinas, Brazil
Pablo C. Herrera  UPC Universidad Peruana de Ciencias Aplicadas, Peru
Underleia Miotto Bruscato  UNISINOS Universidade do Vale do Rio dos Sinos, Brazil

New computational theories and technologies that aim at improving the architectural design and production processes have been developed in the past decades. They include generative design, building information modelling, virtual and rapid prototying, digital fabrication, shape grammars and so on. These theories and technologies have been well explored in the academic environment and well discussed in international conferences. However, except for a few famous architectural firms, it is not clear to which extent they have effectively changed general architectural design practice and industry. Do young architects effectively apply what they have learned in school, or they simply go back to the old methods when they face the reality of daily work? Are there any differences among the different countries in terms of how these technologies are assimilated by architects and the construction industry?

In this number of IJAC we would like to find out what is the real impact of architectural computing in the work of the new generation of architects and in the built environment throughout the world.


Last evening I had a pleasure of taking part in a panel discussion with professor Ewa Kuryłowicz and Ola Wasilkowska. Krzysztof Sołoducha was the moderator of the panel.

The discussion followed a projection of an hour-long interview with Zaha Hadid. This is where the notion of “digital baroque” comes from. Treating Hadid’s work as a starting point we talked about the potential of parametric modeling and generative (or algorithmic) methodologies in general. Notions such as bottom-up approach to design, optimization as well as well-defined and ill-defined design problems came up in the course of the talk.

It was the last night of the four-days long Arch Film Fest – a festival of movies related to architecture organized by sztuka-architektury.pl in Centre of Contemporary Art in Warsaw.

Many thanks to Krzysztof Sołoducha for the invitation.


After finishing of the taught part of the Msc AAC I have now begun part-time work on PhD research.

During the research I will be dealing with questions on how to facilitate user’s interaction with online configurators for mass customization (MC) of products through computation. First problem which I have encountered is what is referred to as “mass confusion”, “burden of choice” or “paradox of choice”. Frank Piller mentioned it in his recent post about Coca-Cola Freestyle. Also the talk by Barry Schwartz available on Fluid Forms blog is very informative about the topic.

Now I’m occupied with an initial review of literature related to MC in the light of the mass confusion during the use of online configurators. It seems that MC is a topic discussed very broadly, yet the discussion is not backed up by much of empirical quantitative experimentation. I’m particularly looking for literature on quantitative experimentation with online configurators. If you are aware of some – let me know.

To sum it up: I have just embarked on a couple-of-years-long trip. It will certainly become an important part of this blog.